Rivals of Aether - Input Buffering Guide
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Published on ● Video Link: https://www.youtube.com/watch?v=1_vGr2MEZcE
A quick guide on what Input Buffering is, the frame data behind it, and how it's useful!
Summary of Video:
6 frames to buffer almost everything out of other moves.
3 frames to buffer a dash out of a move.
Air Dodges only accept directional inputs on their second frame, and you cannot buffer this direction. You need to be holding the direction when the airdodge reaches its second frame in order to move that way, so keep that in mind when wavedashing all over the place.
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