Robo Warrior * GAMEPLAY [NES]

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Walkthrough
Duration: 5:06
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RoboWarrior, known in Japan as Bomber King (ボンバーキング, Bonbā Kingu), is an action puzzle video game developed by Hudson Soft, and co-developed by Aicom, making it their first NES game they worked on, and published by Jaleco for the Nintendo Entertainment System and the MSX.

RoboWarrior comprises five level formats and there are 27 levels in the game. In one, the player must obtain a key before the time limit expires. In another, the key is unavailable until the player acquires a crystal or chalice. Some levels are cast in darkness, rendering obstructions invisible unless the player has a lit lamp. Still other levels are mazes in which a player must find and blast-through weak points in walls to proceed. Periodically, a player engages a boss level. Multiple bombs are required to bomb certain unconventional areas. Robowarrior also features water stages. Enemies respawn in each stage allowing the player to stock up on bombs. ZED is controlled via an overhead viewpoint and the player can move him in four directions.

In 1991, Sunsoft published a sequel to Bomber King for Game Boy, titled Bomber King Scenario 2.

#NES #Gameplay #robowarrior

Platform(s)
MSX, Nintendo Entertainment System

Release
JP: August 7, 1987
NA: December 1988
EU: September 27, 1989

Genre(s) Action, puzzle

Mode(s) Single-player







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