Rocket Away 2 - C64 Gameplay [MiSTer FPGA]
A fun hi score attack challenge, suitable for parties and event competitions. Your task is to guide your rocket through an asteroid belt. After approximately one minute, the speed of the map scrolling will go up a level. You should avoid colliding into the asteroids. Should you hit an asteroid, your energy level will drain. Once the energy level has run out completely, your ship will explode.
Points are scored according to the distance your rocket travels during play. There are also 'B' pods, which will give you an extra 1,000 points should you pick those up.
Download here: https://richard-tnd.itch.io/rocketaway2
00:00 Title Pic
01:24 Title Screen
02:50 Gameplay
08:41 Hi Score
CREDITS
Programming, logo design, sprites, sound effects and music: Richard (Starhawk) Bayliss
2x2 Charset, loading bitmap: Firelord
1x1 Charset: Dirk S
Tape loader system: Martin Piper & Richard Bayliss
Testing, suggestions and feedback: Logiker, Firelord, Baracuda
Directory artwork: Logiker
MiSTer (FPGA) Commodore 64 HDMI capture at 720p/50Hz.
This video is uncut.