Rocksmith - Guitarcade (Gameplay)

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Published on ● Video Link: https://www.youtube.com/watch?v=c559-zjInlQ



Game:
Rocksmith (2011)
Duration: 7:20
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3


As the player completes songs or other games modes within the career, they earn "Rocksmith points", similar to experience points, which unlock additional features. New venues, shown in the background of the main gameplay screens and having subtle influences on the sound of the guitar or bass, and new guitars and basses become available, as well as additional game modes. Some of these modes in the game are designed to help the player practice specific techniques. Technique Challenges, for both guitar and bass, give practice to some of the common tricks for the two instruments, such as hammer-ons/pull-offs, Chords, and Power Chords for guitar, and two-finger plucking and syncopation for bass. Each song can also be played in a Riff Repeater mode, where the player can select a specific section of song to practice and perfect, with options on controlling the speed and note density level. A "Guitarcade" becomes available after completing one of the Technique Challenges, which incorporates that technique into a mini-game element, such as "Ducks", a Galaga-like shoot-em-up, where the player must get their fretboard positions correct to fire on targets approaching in various lanes. Finally, the player can gain access to a free play mode, which uses amplifier modeling to simulate the sound of a guitar as played through stage equipment. The modeling supports a variety of virtual hardware components, such as effects pedals and amplifiers, which can also be unlocked through career mode. Each song includes a custom sound bank referred to as an "authentic tone" designed to make the player's guitar sound as close to the original guitar tone of the song as possible, though they can override these with the virtual pedals and amplifiers.







Tags:
Guitarcade
guitar
rock
rocksmith
music game
music
gaming
learning
learning tool