Rogue Reborn - Working with dragging (beginning stages of planning)
Channel:
Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=bD2im74j6cs
This is just a demonstration of how the dragging works with elements in the game GUI.
Google V8 + Rogue Reborn as always.
The script to run this:
var image = new gui.Image("textures/mic/metal/grate01_diff.jpg", 0, 0, 100, 100);
image.mousedrag(function (mx, my, button) {
this.x = mx;
this.y = my;
});
Very simple and works as expected.
Other Videos By Justin Van Horne
2011-04-25 | Game Programming Competition (Hours 7:45-8:15) |
2011-04-25 | Game Programming Competition (Hours 7-7:45) |
2011-04-21 | Game Programming Competition (Hours 3-7) |
2011-04-20 | Game Programming Competition (Hours 1-3) |
2011-03-23 | Makeshift motor |
2011-03-17 | Robot 2 |
2011-03-09 | Day #1 Robot |
2011-03-06 | Micromouse |
2010-12-21 | Chris/Justin Rallying |
2010-11-14 | FLTK.js - Interacting with other windows |
2010-10-30 | Rogue Reborn - Working with dragging (beginning stages of planning) |
2010-09-15 | Professor Cronin rope climbing |
2010-09-15 | Professor Cronin rope climbing |
2010-08-07 | Rogue Reborn - Various Work In Progresses |
2010-08-02 | Rogue Reborn - Physics Test #2 |
2010-08-01 | Rogue Reborn - Bullet Physics Testing |
2010-04-08 | A talk on the implementation of Google's V8 within Rogue Reborn |
Tags:
Google V8
Rogue Reborn