RollerCoaster Tycoon 3 Complete Edition vs Platinum / ONQC
Old Nerd's Quick Commentaries (ONQC) - 1080p
The Comparison between just released RollerCoaster Tycoon 3 Complete Edition (2020) & RollerCoaster Tycoon 3 Platinum Edition (2006)
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In this series called "Old Nerd's Quick Commentaries" (ONQC) I would like to summarize my subjective feelings ideally within 3 minutes in a quick videos. I set this limit because I don't want to lead unnecessarily long talking and bother you with my annoying gaming philosophies.
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π INFO π
RollerCoaster Tycoon 3 is a construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, first released on 2 November 2004; in North America. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.
RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides. Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.
In 2016, publisher Atari continued the series with its fourth installment, RollerCoaster Tycoon World, to largely negative reception. Frontier, developer of RollerCoaster Tycoon 3, later released Planet Coaster, a spiritual successor, which received considerably better reviews.
π GAMEPLAY π
The player is given control over an amusement park and is tasked with reaching particular goals, such as improving the park's value, attracting more guests, or maintaining the park rating. Some scenarios in the game provide an empty plot of land and allow the player to build a park from scratch, while others provide a ready-built park which usually suffers from deterioration, bad planning, or underdevelopment. The player must wisely invest the limited amount of money provided.
Most scenarios require that the goals be achieved by a specific in-game date, or else the scenario is not 'complete'. Completion of scenarios is a prerequisite for unlocking further scenarios in the first RollerCoaster Tycoon game. In RollerCoaster Tycoon 2, all the scenarios are available for play and the player can complete them in any order they choose.
The player is responsible for building out the park such as modifying terrain, constructing footpaths, adding decorative elements, installing food/drink stalls and other facilities, and building rides and attractions. Many of the rides that can be built are roller coasters or variations on that, such as log flumes, water slides and go-kart tracks. The player can build these out with hills, drops, curves, and other 'special' track pieces (such as loops, corkscrews and helixes), limited only by cost and the geography of the park and other nearby attractions. There are also stationary rides, such as Ferris wheels, merry-go-rounds, and bumper cars, most of which only contain single ride 'piece' and are very limited in terms of variation. Rides are ranked on scales of excitement, intensity, and nausea, all which influence which park guests will ride those attractions and how they will behave afterward. The player can set the prices for park admission rides and guest amenities, although care must be taken so that guests will not think prices are too high. The player is also responsible for hiring park staff to maintain the rides, keep the park clean, enforce security, and entertain guests. Players may also invest in 'research', which unlocks new rides and improvements as time goes on, though it costs money to continue research. Research in a particular category is disabled when all attractions in that category are researched.
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