Rolling Thunder 2: Rolling Thunder 2 (arcade) - Player: gameoverDude
FINAL SCORE- 410390
This is a No Miss All Clear on the arcade version of Rolling Thunder 2 using full defaults.
One trick that comes in handy here is jumping on enemies or allowing them to bump into you, which you can't do in the first Rolling Thunder. Here it can be used to stun them and get yourself a moment of invincibility. Getting a "quick shot" on your enemies is important. Be ready to go nuts on the shoot button at some points during the latter half of the game.
In stage 8, you will need to have about 110 bullets when you are at the final elevator. So, you will not be able to kill all of the enemies and you'll have to hide from some of them. It takes 30 bullets to send Gimdo down. When you encounter him and are through fighting off his guards, get back to your side of the screen, crouch, and just SPAM him until he croaks. Don't worry about the laser. Gimdo should be gone before it can come near you.
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