Ron Gilbert on his new rogue-like RPG Death By Scrolling
I speak to Ron Gilbert, the creator of Monkey Island, Maniac Mansion and Thimbleweed Park about his upcoming rogue-like RPG Death By Scrolling.
We talk about why he decided to make an RPG game when he's known for adventure games, the mechanics of Death By Scrolling (scrolling!), whether he's done making adventure games and even how he considered making a Thimbleweed Park prequel (nothing confirmed there, though!).
Death By Scrolling: https://store.steampowered.com/app/3773590/Death_by_Scrolling/
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Chapters
00:00:00 Intro
00:01:32 Hello and how's New Zealand
00:02:57 How Death By Scrolling came about
00:05:00 Why an RPG not an adventure game?
00:06:42 Ron loves combat!
00:09:07 "Why RPGs suck"
00:09:29 Gameplay mechanics - scrolling
00:12:00 Will there be difficulty levels? (there is narraitve)
00:14:04 This feels like a very different approach for you!
00:16:36 The characters - pacifist
00:17:30 Daily challenges
00:18:49 How long would a run take? (the enshittification of purgatory)
00:20:22 What elements of making adventure games did you bring into rpgs
00:22:09 Are you more cautious making games now
00:24:18 Working with Microprose
00:27:30 Working in a small team
00:28:10 The engine of DBS
00:29:50 Done making adventure games?
00:32:40 What games tell great stories
00:36:07 Thimbleweed Park Prequel
00:37:20 Release Date
00:38:00 What have you been playing