Why Asylum Took 15 Years To Make - Agustín Cordes (Scratches, Serena, Asylum) Interview

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Published on ● Video Link: https://www.youtube.com/watch?v=7c9P5IjDZOM



Game:
Scratches (2006)
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I spoke to Argentinian games developer Agustin Cordes following the release of his new point-and-click mystery adventure game Asylum.

From its inception the game took 15 years to make - we discuss the challenges of the game's development and why it took so long, his thoughts on KickStarter, how he created his cult classic game Scratches and his advice for solo developers.

Asylum: https://store.steampowered.com/app/230210/ASYLUM/

My Twitch: twitch.tv/cressup

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Chapters:
00:00:00 - Start

00:03:01 Congrats on releasing Asylum

00:03:47 Why did it take so long?

00:05:32 Other setbacks

00:07:42 Why use the same interface

00:09:44 The Senscape community

00:12:15 Would you go back and use KickStarter again? *

00:15:58 Did you consider ever stopping the project

00:17:00Tell us about Asylum

00:21:00 How much changed from the initial idea

00:25:19 Jonathan Boakes

00:26:46 Change in Josh Mandel as voice actor

00:30:12 How did you get into making games and Scratches *

00:41:44 Scratches reaction

00:43:14 Why was Scratches so popular?

00:47:13 Will we ever be able to buy Scratches

00:48:18 Aregntina's gaming scene

00:50:28 Advice for solo devs

00:54:20 What's Next