Why Asylum Took 15 Years To Make - Agustín Cordes (Scratches, Serena, Asylum) Interview
I spoke to Argentinian games developer Agustin Cordes following the release of his new point-and-click mystery adventure game Asylum.
From its inception the game took 15 years to make - we discuss the challenges of the game's development and why it took so long, his thoughts on KickStarter, how he created his cult classic game Scratches and his advice for solo developers.
Asylum: https://store.steampowered.com/app/230210/ASYLUM/
My Twitch: twitch.tv/cressup
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Chapters:
00:00:00 - Start
00:03:01 Congrats on releasing Asylum
00:03:47 Why did it take so long?
00:05:32 Other setbacks
00:07:42 Why use the same interface
00:09:44 The Senscape community
00:12:15 Would you go back and use KickStarter again? *
00:15:58 Did you consider ever stopping the project
00:17:00Tell us about Asylum
00:21:00 How much changed from the initial idea
00:25:19 Jonathan Boakes
00:26:46 Change in Josh Mandel as voice actor
00:30:12 How did you get into making games and Scratches *
00:41:44 Scratches reaction
00:43:14 Why was Scratches so popular?
00:47:13 Will we ever be able to buy Scratches
00:48:18 Aregntina's gaming scene
00:50:28 Advice for solo devs
00:54:20 What's Next