Rowdy Rudy II - ULTRA-FAST Map02 TAS, 23 seconds! (Splitscreen Co-op)

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Published on ● Video Link: https://www.youtube.com/watch?v=2hfclj3JaAc



Duration: 0:32
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Download Rowdy Rudy II here! https://www.doomworld.com/idgames/levels/doom2/megawads/rudy2

From Dimon12321: " This is my first experience in making of Doom TAS cooperative movies, so I picked a simple map which is short yet entertaining to watch. I don't know why I didn't pick a Doom or Doom 2 map. Maybe because I love Rowdy Rudy 2 way too much, but it's a careful love =)

You might need to watch this video for several times to see what's going on from each player's view. Personally I don't enjoy moving my eyes from one screen to another. I miss most of the action then.

"Rudy called some superskilled marines to clean the area while waiting for the elevator to ride him down" - that's how I would explain the footage in one sentence. I don't see much in describing the footage, like a narrator. You will see everything yourself.

That was pretty difficult to make because the random is common to all players. It includes NPC movements and decisions, and damage you deal. That's why Player 1 shoots the walls at the beginning.

To keep problems away, you should build short sequences of input for each player or else the game (I mean, monsters and stuff) gets out of your control for all the players and you have to fix the recent part of your movie.

Some mistakes are presented in the final movie.

1. Player 3 didn't kill the shotgunner right before the secret room. Fortunately, I had some time by the end to finish him.

2. The route of Player 2 isn't perfect in terms of timings. I could use him to kill the revenant from the top of the platform where the yellow keycard is placed and then kill other monsters left behind, instead of leaving the revenant to Player 1.

3. My side goal was not to take any damage from anything, so the exit room was sluggish.

Still, I'm very proud of my work. It's my first experience, after all.

Used XDRE 2.20 to build this TAS. "







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