RPCS3 v0.0.6 | Vulkan | Upcoming fixes also for AMD graphics cards
◆Build: KD-11 // vk: Resource management improvements #5988
https://github.com/RPCS3/rpcs3/pull/5988
◆Bumps max allocated draw call resources up to 16k from 4k to avoid easily running out of resources mid-frame in heavy scenes.
◆Use a simple FIFO queue for frame data handling. In future, this can easily be expanded to use a present scheduler thread for frame-pacing support.
◆The frame FIFO allows better management of descriptor pools; allowing them to be reset on acquisition of a frame context object that is guaranteed to have finished referencing it. This avoids a use-after-free situation that causes visual flicker on AMD hardware on some games like Infamous.
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◆How to unlock DebugTab Folder-- GuiConfigs -- CurrentSettings.ini -- showDebugTab=true
◆Internal resolution: 720p
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