RPG in a Box - Mixing Mesh Types

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Published on ● Video Link: https://www.youtube.com/watch?v=1qSF__AxVKM



RPG in a Box
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In the next update, you'll be able to mix Marching Cubes and the classic mesh type in the same model by specifying overrides per voxel group! This should allow for even more detail and uniqueness in your models. For example, this bench is set to use the classic mesh type, but the cushion and back are each grouped and configured to use Marching Cubes as an override for their mesh type.







Tags:
gamedev
indiedev
voxel
voxels
rpg
engine
rpginabox



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