RPG Maker MV Tutorial Preview: Persona 5's Guns, Ammo, Tower Confidant [Preview #2]

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Okay, lots of things to go over. Lots of problems arose, but I did this in around 3 hours.

1. I attempted to try using the Standard Turn Battle system (STB) for Bullet Hail but some things happened and I was unable to. (Something with Force Actions, probably.) The tutorial now uses Default Turn Battle. (It was STB in the first preview.)
2. There's a problem when having multiple gun-wielding characters. There will need to be a way to have different Weapon Unleash weapons for each so that they have their own sets of ammo.
3. Rank 1 (Down Shot) and Rank 6 (Cheap Shot) are using the incarnations from Persona 5 Royal. (as is the ammo system) This means that there will be a limited number of uses per infiltration (as seen in the preview.) Also, I am unaware if Down Shot requires ammo in Royal (I'm assuming it does, but I set it so it doesn't in this tutorial.)
4. Rank 5 differs between each of the two games. In Royal, it involves increasing the effects of ailment inflicting gun attacks, so doing that would require some sort of created system. Instead, I'll be using the version from the original game, which just increases the amount of ammo.
5. Rank 3 (Warning Shot) involves negotiation with Shadows so I won't be doing that.
6. Rank 10 (Oda Special) involves ignoring resistances which I actually don't know how to do. I recently (during the making of this tutorial) learned that Element Core can force an element rate, but I'm not sure if it's possible to force an element rate only if the target's rate is 99% or less. Just as seen above, Rank 10 will also not be added.

I set a deadline for next week because I'm actually going to have to plan what I'm going to say for this tutorial as there's a lot to take in. With that said, see ya guys and stay safe.







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