RPG Maker Tutorial: 100% Orange Juice's Battle Mechanics (Attack/Defend/Evade) - Part 2 (Battle)
Battle systems in RPGs sometimes have luck as a factor to the effectiveness of abilities, but what happens when the luck factor is the determining factor of total damage? 100% Orange Juice has an interesting battle system that primarily involves luck. Today, I'll be trying to recreate said battle system.
Would you believe me if I said the next Let's Make It! and tutorial was recorded last night?
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✱Tags✱
#Runefire #RPGMaker #Tutorial #MV #MZ
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✱Plugins✱
Yanfly Plugins
-Buff & States Core (Optional)
-Standard Turn Battle
-Auto Passive States
-Batle A.I. Core
-Action Sequence Pack 1 or Skill Core
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✱Helpful Timestamps✱
[0:00] 1) Intro of Video
[0:39] 2) Plugins
[1:47] 3) Actors + Variables
[4:19] 4) Explaining Battles
[6:13] 5) Troop Events
[10:27] 6) Skills + Common Events + Enemy AI
[16:04] 7) Demonstration
[18:25] 8) Outro of Video
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✱Credits✱
✩ Background Music ✩
Slumbering Power - Cover (The Legend of Zelda: Breath of the Wild)
Composition by Manaka Kataoka, Yasuaki Iwata, Hajime Wakai
Covered by Vetrom ( / @vetrom )
✩ Outro ✩
Music:
Lower One's Eyes/nuyuri feat. flower [Music Box] (Game "Project SEKAI COLORFUL STAGE!" BGM) ( • Lower One's Eyes/nuyuri feat. flower ... )
by R3 Music Box ( / @r3musicbox_en )
Art:
Night Sky Patrol of Tomorrow (Asu no Yozora Shoukaihan) Illustration by M.B
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