RRR June 12, 2021: Ninjala (+ Blender map importing)
Another day rolled around and played more Ninjala to reach tier 100.
But now. Since we are able to use QuickBMS to rip all the content of the Ninjala game file to it's folder structure. We can use BlenderUmap (used for Fortnite) to import the Ninjala game map as much as possible. But of course there is a catch. QuickBMS had no issues with the ripping. I even checked Umodel with it down the road (actually around yesterday of this upload). And viewing the meshes are just fine. But it was how BlenderUmap extracter and then importing it to Blender itself is the issues. Causing not to import the textures for the materials/textures and jumbo up the certain parts of the mesh. Making it more tedious on putting the right part of the mesh to the proper material/texture.
I have been showing how we can import the Ninjala maps into Blender and in hope we can get to see them into MMD/Source down the road.
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