RTX 3060 Ti in 2023 | Ray Tracing Performance (1080p and 1440p)
00:00 - Marvel's Spider-Man Remastered (1080p)
03:46 - Marvel's Spider-Man Remastered (1440p)
07:34 - Dying Light 2 (1080p)
09:04 - Dying Light 2 (1440p)
10:52 - Metro Exodus (1080p)
13:47 - Metro Exodus (1440p)
16:26 - Far Cry 6 (1080p)
19:20 - Far Cry 6 (1440p)
21:56 - Gotham Knights (1080p)
23:57 - Gotham Knights (1440p)
25:57 - The Witcher 3 Next Gen (1080p)
27:50 - The Witcher 3 Next Gen (1440p)
29:46 - Marvel's Spider-Man Miles Morales (1080p)
33:11 - Marvel's Spider-Man Miles Morales (1440p)
36:07 - Hitman 3 (1080p)
37:56 - Hitman 3 (1440p)
39:50 - Cyberpunk 2077 (1080p)
42:14 - Cyberpunk 2077 (1440p)
44:32 - The Callisto Protocol (1080p)
47:25 - The Callisto Protocol (1440p)
*The performance will be limited by the CPU in some of these games, I decided to turn OFF the DLSS in the Spider-Man at 1080p because of that (you won't get any extra performance since it is bottlenecking even at native). Ray Tracing is extremely demanding for the CPU, especially at 1080p.
CPU: AMD Ryzen 7 5800X
GPU: GIGABYTE GeForce RTX 3060 Ti GAMING OC 8GB
WC: Super Flower Neon 360mm
MOBO: ASUS TUF B550M-Plus
RAM: XPG Spectrix D41 16GB (2x8GB) 3600MHz
PSU: XPG Core Reactor 850W 80plus Gold
HDD: Seagate Barracuda 4TB
SSD1:Adata XPG Spectrix S40G 256GB NVMe
SSD2: Kingston A400 960GB
SSD3: Crucial BX500 480GB
OS: Windows 10 Pro 21H2
CASE: Lian Li O11 Dynamic Hall of Fame Edition
#rtx3060ti
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