Ruili Air Combo Extensions
One time, I discovered Ruili's j.C loop. Some people didn't think the damage seemed that high for the amount of work I had to do for the combo, so it got me thinking: Is it possible to get more damage off of her anti-airs? I typically will just use a short route into knockdown or maybe a longer one that doesn't knockdown if it will kill. But what if I could get both high damage (for an anti-air) and also get a knockdown? That caused me to do a bit of study and then I remembered some properties I had forgotten about. You can airdash or double jump after a DP as long as you haven't already done so within an air sequence. So that leads to some interactions I had no idea about and that I don't see other Ruili players using.
The damage is still somewhat low compared to what you can get with a ground combo for the same amount of resources, but this is way better than before. Leads to some guaranteed kills in situations I didn't even think were possible. Seems like a lot of issues can be solved with just more training mode time.
The song is Fly High Fly by Grizzly.
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