Arc/Chapter I: The Underworld
Playing the ORIGINAL retail release of Rune, not Rune Gold (same thing, but with more MP features) or Rune Classic (quite a bit of changes, separate walkthrough will be made after this one as well as Viking Warlord.)
DX10 Renderer was used to have a higher resolution and fix the brightness, which is completely broken on modern OS with nearly all Unreal Engine games. The brightness seen here is how the game is meant to look according to old screenshots, footage, and articles.
Difficulty: Medium|
Much more of a combat-focused level than the previous ones. Makes sense tho cause it's the last one of the chapter. Next, we will be going through Hel.
The Berserk mode is dependant on the bar on the bottom. As Ragnar deals more damage, it fills up. Once it is completely full, Ragnar goes into a primal rage or "berserk" mode, where his health is replaced by that bar (which also drains over time rather quick), and his damage is doubled.
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