Rune (PC) - Vikings and Light Sabers - Saturday Afternoon Gaming

Rune (PC) - Vikings and Light Sabers - Saturday Afternoon Gaming

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Published on ● Video Link: https://www.youtube.com/watch?v=jvIEY68lgjk



Game:
Rune (2000)
Category:
Let's Play
Duration: 54:47
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Rune
from https://en.wikipedia.org/wiki/Rune_(video_game)

Rune is an action-adventure video game developed by Human Head Studios which was released in 2000. The game is based on Ragnarok, showing the conflict between the Gods Odin and Loki and the buildup to Ragnarok. Built on the Unreal Engine, the game casts the player as Ragnar, a young Viking warrior whose mettle is tested when Loki and his evil allies plot to destroy the world and bring about Ragnarok. Upon release, Rune received generally positive reviews. A stand-alone expansion pack for the game, Rune: Halls of Valhalla, was released in 2001. Both the base game and expansion were ported to Linux by Loki Software. Ryan C. Gordon, a former Loki employee, would also later port Human Head's 2006 title Prey. A port to the PlayStation 2 was also released under the title Rune: Viking Warlord in 2001. The game was re-released digitally under the name Rune Classic in 2012, with the expansion included. A sequel, Rune II, released on November 12, 2019. A pen-and-paper adaptation of Rune was published by Atlas Games.

The genesis of Rune occurred while Ted Halsted and Shane Gurno were working at Raven Software. Halsted, who had always been fascinated by Vikings, took inspiration from the Icelandic Völsunga saga. Halsted, Gurno and four others left Raven to found Human Head Studios, and soon found work developing a sequel to Daikatana using the Unreal Engine.[3] When that project fell through, the Viking idea was revived and work began on Rune with the publisher Gathering of Developers.

Epic Games allowed Human Head to keep using the Unreal Engine originally licensed for the Daikatana project. The two developers collaboratively[4] made several enhancements to it, including a skeletal animation system,[5] a new particle effects system, and an enhanced shadowing system. Although made using the Unreal Engine, Rune is a third-person perspective game without any shooting. The weapons used in the game include swords, axes, maces, and other medieval fantasy melee weapons. Despite using an engine made for shooting, the interface lends itself well to a playing style consisting of running, jumping, and hacking at opponents. Although the game includes no ranged weapons, any weapon can be thrown.

An innovative feature of the game is that anything dropped by a dead opponent (body parts included) can be picked up and used. Limbs can be swung as clubs, and heads can be carried and used as weapons. Enemies whose sword arms have been chopped off will run away from battle.[6]

Both Rune and Rune: Halls of Valhalla were released with their own RuneEd toolkits which the community quickly used making several popular multiplayer mods (coop, CTT—capture the torch, 'bots, etc.). Although a few single player addons have been made, it is Rune's multiplayer aspect has been the focus of several mutators, skins, and hundreds of maps that are available through many clan and resource websites. In 2004, the source header files were released freely by Human Head.




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