Rust Has a WEATHER SYSTEM and We Can Control It!! | ®️ Rust Admin Academy Tutorial 2022
The team over at Facepunch have really given us the power to create our own little worlds. The weather of that world is just as important as everything else.
I'll show you a couple of the things that you can change to customize your island.
All details below, including credits.
To get the current weather conditions, type:
weather.report either in F1 console/rcon/host dashboard
The List of PreBuilt weather systems:
- Clear
- Overcast
- RainMild
- RainHeavy
- Storm
- Dust
- Fog
To load a weather system, type:
weather.load clear (to load clear weather)
weather.load overcast (to load overcast weather)
weather.load rainmild (to load rainmild weather)
weather.load rainheavy (to load rainheavy weather)
weather.load storm (to load storm weather)
weather.load dust (to load dust weather)
weather.load fog (to load fog weather)
The different variables that can be altered in each weather system:
Wind
Rain
Thunder
Rainbow
RayleighMultiplier
MieMultiplier
Brightness
Contrast
Directionality
Fogginess
Size
Opacity
Coverage
Sharpness
Color
Attenuation
Saturation
Scattering
Brightness
Commands to change each variable: (Play around with these, as I don't go over each one in the video)
if being used in F1 console:
sv weather.wind (0-1)
sv weather.rain (0-1)
sv weather.thunder (0-1)
sv weather.rainbow (0-1)
sv weather.rayleighmultiplier (0-1)
sv weather.miemultiplier (0-1)
sv weather.brightness
sv weather.contrast
sv weather.directionality
sv weather.fogginess (0-1)
sv weather.size (0-1)
sv weather.opacity (0-1)
sv weather.coverage (0-1)
sv weather.sharpness (0-1)
sv weather.color (0-1)
sv weather.attenuation (0-1)
sv weather.saturation (0-1)
sv weather.scattering (0-1)
sv weather.brightness (0-1)
if being used in host dashboard console:
weather.wind (0-1)
weather.rain (0-1)
weather.thunder (0-1)
weather.rainbow (0-1)
weather.rayleighmultiplier (0-1)
weather.miemultiplier (0-1)
weather.brightness
weather.contrast
weather.directionality
weather.fogginess (0-1)
weather.size (0-1)
weather.opacity (0-1)
weather.coverage (0-1)
weather.sharpness (0-1)
weather.color (0-1)
weather.attenuation (0-1)
weather.saturation (0-1)
weather.scattering (0-1)
weather.brightness (0-1)
To change how wet the rain is:
weather.wetness_rain (0-1)
To change how wet the snow is:
weather.wetness_snow (0-1)
To change the likelyhood that a certain weather system will occur:
weather.clear_chance (0-1)
weather.overcast_chance (0-1)
weather.rainmild_chance (0-1)
weather.rainheavy_chance (0-1)
weather.storm_chance (0-1)
weather.dust_chance (0-1)
weather.fog_chance (0-1)
To reset all weather changes:
weather.reset
If you want any of these changes to have an affect after each server restart, you'll have to add these to the server.cfg
All of the resources for this video were aquired from https://www.corrosionhour.com/rust-weather-command/
All credit goes to that amazing team that puts all of these resources together for us.
If I have missed some details, they have great clarification over there.
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0:00 - Intro
0:52 - History
1:47 - Dynamic Weather Systems
6:37 - Wetness
9:30 - Atmosphere
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