Rust Review | The only aim is to survive
The only aim of Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, and other survivors. Do whatever it takes to last another night.
Rust is a griefer’s paradise. There’s nothing quite like finding a guy sleeping in a forest and looting him before he wakes up, or camping outside another player’s fort and killing her when she opens the door. For those who enjoy deadly games of cat and mouse, Rust might just be the best survival game out there. But anybody more interested in building and exploration, or isn’t able to devote themselves to one game, may have a rough time.
here’s a kind of zen to wandering around the island, wondering what happened to make it so abandoned. A few times, I encountered a mysterious grey helicopter that patrolled the island until it spotted another player and opened fire on them. I did my best to avoid helicopters after that. Airplanes occasionally fly overhead as well, but they seem to be friendlier, occasionally dropping supply crates. Rust doesn’t have a story like Subnautica does, so it never explains why you’re on this abandoned island or why helicopters are unfriendly and airplanes aren’t. Even The Forest begins with a plane crash.
A lot of the ability to progress is based on the luck of the draw. For instance, much of the best loot is found in radiation zones that require protective gear, so if you’re not lucky enough to find some, you’re going to have a hard time exploring those zones without dying. I’ve spent hours on a map without finding any kind of protection; other times, I was able to enter the zones almost immediately thanks to lucky radiation suit drops.
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