
Ryse: Son Of Rome - Walkthrough - Chapter 5: Edge of the World
Level 5 Edge of the word in Ryse Son Of Rome
Watch untill the End I Fight The Wicker Man Boss! GLOTT
Ryse Up Son Of Rome! Your Empire Needs You!
00:00 - Intro
27:35 - Wicker Man Boss Minotaur Chief Glott
Collectibles in this level: 12
Objective: Find the path to the Wickerman
As soon as you gain control of Marius, move forward enough to start your men moving forward. This will allow you to travel back to where they started to grab [Chronicle 19/42]. Keep following the main path until the deer runs out of the brush. On the right side shortly afterwards is a [Chronicle 20/42]. The creepy atmosphere starts to get to the men as you walk along the darkened paths. Keep leading the way until you you reach a bridge.
Objective: Survive the ambush
Several enemies surround you here, they look different but you should be able to identify their types. Shield bearers are easy to spot and all enemies without shields will perform heavy attacks now. After killing most of the enemies a cut scene will take over.
Objective: Look for signs of your cohort
Stumble down the path until you reach a [Vista 12/21] then drop down. Be warned there are traps in this area (around six in total) so get that A button ready. Follow the markers until you reach a fire with an unfriendly local nearby. This enemy is an upgraded version of the helmeted barbarians and unlike them you cannot interrupt their heavy attack easily. Be ready to dodge and keep using your shield bash between swings (X + X + Y + X + X) to damage him quickly. Take the left path (no fires down it) to find a [Chronicle 21/42].
In the next area you can circle round the fire to find a [Scroll 12/27] and piles of pila. This should warn you (if they haven't shot already) that there are archers in the area. Stay on this upper level and throw your pila at them until all four are no more. Head through the camp and down to the waterfall cave.
Objective: Rescue your fellow soldiers
Down by the fire is a large barbarian and a regular one. Remember that you cannot interrupt the larger ones heavy strikes but the smaller one is fair game. Around five enemies total will spawn during this battle, two regular enemies and a shield bearer so execute for health if they get in too many hits. There is also a [Chronicle 22/42] to grab where you dropped down before opening the cage. Smash open the door to rescue your men. If you look over the cliff you can see the enemy encampment below.
Objective: Organize defensive positions
At the banner you must choose where the archers will fire at. Covering the ridge prevents flanking and means you can focus completely on the frontal attack. Use the Scorpio turret to shoot any archers and infantry on the ground. The charge should barely make a dent in your forces health. Before activating the second banner, head all the way through the large gate and immediately turn left to find [Scroll 14/27]. Fill up on pila if you need to.
Objective: Lead your formation through the ravine
Get into position at the front of the formation and quick march down the ravine. Wind your way to the right to regain normal control.
Objective: Rescue the Romans from being burned alive
Fire brand wielding barbarians will run towards the cages holding your fellow Romans. These must take priority. If you can aim at one with a quick throw, do it. Meanwhile regular enemies will be trying to stop you so when you can, fight them. During the battle the order to open the cages will appear. Do so as soon as possible. Your first new double blade will arrive here as well but he has the same attack patterns as the previous ones so he shouldn't pose much of a threat. Keep moving forwards as there are more cages then you think. A second large group of enemies will be doing the same thing to another cage full of Romans. Two large barbarians, two shield bearers and two regular enemies await. Try to keep on top of the fire brand enemies with your quick throw but otherwise just try to stay alive. It can be very difficult and you can even get caught on unseen objects on the ground. At the second group of cages as you leave the area between two large fence-like gates, turn left to find a [Chronicle 24/42] (this is before you cross the river). A glitch that can occur is that your men are never released and the torch bearers just keep coming endlessly - the order to open the cages never appears. You can either reload the checkpoint or let your men burn. The third area has a hunt next to the bonfire, beside this is a [Scroll 15/27] to pick up.
Move through the grisly trail until you reach the Wickerman.
Objective: Kill the minotaur chief Glott
. At the end of the first phase he will throw his head back and scream before briefly flashing yellow and hitting you for a large chunk of damage. When he flashes yellow you must press that Y button on you will take a nasty hit.
Resume your dodge two hits, hit twice routine until he finally falls.
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