SA2 Treasure Hunting Research Project + Commentary | Knux Redux (feat. TheBlackHoodedGamer)
A friend of mine from the Twitterverse joins me as I commentate on redone Newbie and Full Hint runs for Wild Canyon and Death Chamber! My reasoning for redoing the runs for these stages is explained in the video proper.
BlackHoodedGamer's Channell:
https://www.youtube.com/user/TheBlackHoodedGamer
Today, we're doing a set of new runs for Wild Canyon/Death Chamber:
-Newbie Run: The nightmare run. A mix of bad luck and poor playing skills results in the hypothetical inexperienced player having to tour the entire stage before finding each emerald shard/macguffin. A worst case scenario estimate of how long each stage can take.
-Full Hint Run: An improved run. The hypothetical inexperienced player makes a full round of the stage to familiarize themselves with the stage design. After that, however, the hypothetical player uses three hint monitors per shard to track down the emeralds. An estimate of a worst case scenario using as many hints as possible.
For the full research methodology, see:
https://youtu.be/ZxF-s6S6GjY
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