Saelig Beta OPT IN play

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Published on ● Video Link: https://www.youtube.com/watch?v=WR8B33Q3cec



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As the title says I OPT'd in on the new beta branch to play with some of the new development of the game. I recommend watching the twitch QA session today on Twitch. -- Watch live at https://www.twitch.tv/razoreqx1

Dev Note:
I'll release a small hotfix tonight (my time). This will be used to fix small, but important problems.

Fixed:
Leestead leatherworker clipping into additional corral and field of farm
Honey not working
Production not resuming next day
Follow interaction not working
Lady players can now get pregnant again
Nav changes
Production events are now hidden
Travelling Merchant camps should now work better
Other stuff


If you want to give this patch a go then simply do the following -

Go into properties of the game in your steam library and click the beta tab. Once there enter the code dodatest1234 and then click 'check code'. Your steam should now download the new version.

The most important new part of this version is now at the end of the work day productions that are incomplete will now add some of the items to your inventory. So if you're cutting firewood and at the end of the day it is 50% done, you will get 5 firewood. Then at the start of the new day the production will start from the beginning. Wood, iron, gold, silver, gems, and fish will not follow this method, and will restart at the start of each new day.

ABOUT THIS GAME

SÆLIG
(Old English: blessed, fortunate, prosperous, happy)


880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
Find love, and start a family.
Start a business, hire workers, and produce the goods that people need, as well as luxury items.
Make your fortune by trading between towns.
Head a gang of thieves and take what you want.
Sabotage your competition and monopolize goods.
Accept and carry out missions to deliver goods around the map.

Some other key features
A living, breathing world, where each character is trying to survive and prosper.
Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
Live through several generations – when you die, you can continue as your one of your children.
Dynamic seasons and weather that affects the world around you.
Lots of different types of buildings to purchase and upgrade.
Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.







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games
Saelig