SAGE 2022: Sonic Encore
Welcome back to my coverage of the Sonic Amateur Games Expo 2022,
This time we play through Sonic Encore, a 3D Sonic fan game where you can play as multiple different characters with their own special abilities like Sonic with the Drop Dash or Tails being able to fly.
Sonic Encore is made by: lordgimpet
Here is a link to download it for yourself:
https://sonicfangameshq.com/forums/showcase/sonic-encore.1298/
Here is the info from the SAGE page:
"Overview
Sonic Encore is a fan-game that re-imagines the some of the classic levels from Sonic 2D era into a more modern 3D environmental setting. Not only taking visual cues from the classics, It is the an intended design goal that the playstyle of the game also feels reminiscent of the classic games 2D as well. which should provide a unique experience to other 3D sonic games.
The completed project consists of 10 levels, across 5 zones each with a boss fight
With this being my first project ever, I personally don’t call this a game as such more of a proof of concept
and the result of many hours of love and trial, error and lessons learned.
As such it will serve as foundation to build my skills from.
Because of this the Project lacks any sort of story or plot and is more of a greatest hits of some of my favorite levels.
Read the Update section below for what's new and what to be aware of."
"All levels will be playable!!
Yes all levels will now be playable, including a new Emerald Hill intro level, just for that Green hill meme we all love. All the levels have had some sort of adjustment some even a full redesign so should be a new experience.
3 play modes. Selecting Play game will string all the levels one after the other.
While selecting level select will enable you to choose level you wish to play. Within this also it the Time Attack option.
All characters!
You now have the option of playing Sonic, Shadow, Blaze, Knuckles, Tails, Ray and Mighty.
Notice: due to time constraints, only Sonic, Ray and Mighty. I would consider in a finished state. The other will work fine. Just you may experience some possible Overpowered behavior or Animation quirks I’m still ironing out.
Knuckles Flight: Yes I managed to get it working But its no where near to a state that I am allowing it in
But a player may get into a moment when it briefly functions try to avoid doing so as you my bug or break something.
Bosses:
All bosses are made But not implemented. As these were the main issue of the delay of development. Most should be functioning Except Aqua lake Act 1 and the final boss which I have not implemented. The rest should be functioning fine with one or two feeling lacking due to still needing tweaks or final polish.
Optimization:
This is something I have focused on and even was the reason for some zones to be remade from scratch.
while steps have been made to improve performance. I have only my own PC to test on and it runs fine.
While I am also aware of a couple of other things to try, some stem from some big mistakes I made at the very beginning I’ve now since learned but to remedy would require a remake from the ground up which I’m mot prepared to do.
Rather I learn from this and move on.
if it will help I run this on an I7 with a 1080 Ti and maintain a constant framerate with perhaps a barely noticeable dip sometimes in ice cap. That’s at max graphics it may run on a potato with things turns way down to min.
please don't complain about this, I am aware it will be an issue for some and I wish I could do more.
other issues to be aware of.
Moving platforms have been a nightmare. And some have unexpected interactions with a player.
like player hopping, slingshotting. Or even damaging/killing a player for no reason. Some of the worst offending ones have been disabled.
character checkpoint spawns are random facing. This is a problem with the Bumper framework that not even GT fixed and was a primary reason for players getting lost from spawning facing backwards.
I have a work around that corrects the camera so if you see it whip around when you respawn that’s
why
There are many other issues I am aware of and trying to fix but please understand this project
Is one person show and I’m not a rock star at every role required in game dev.
Finally Have fun and enjoy my first attempt at game dev. I hope I can learn and build from this project to be better."
I hope you enjoyed this video.
You can also find me on Twitter: https://twitter.com/Hedgemann98
I also stream sometimes you can find me on both YouTube (right on my channel) but also on https://twitch.tv/hedgemann98
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2022-10-12 | SAGE 2022: Sonic Skywind |
2022-10-10 | SAGE 2022: Sonic Inhibit |
2022-10-08 | SAGE 2022: Super Sonic Cooking |
2022-10-05 | SAGE 2022 Sonic Horizons |
2022-10-03 | SAGE 2022: Sonic Speed |
2022-10-01 | SAGE 2022: Sonic Entropy |
2022-09-28 | SAGE 2022: Sonic LaserDisk |
2022-09-26 | SAGE 2022: Sonic Battle R |
2022-09-24 | SAGE 2022: MegaMan X8 16-Bit |
2022-09-21 | SAGE 2022: Sonic Encore |
2022-09-19 | SAGE 2022: AdvPack Season 2: Arcadia Coast Demo |
2022-09-17 | SAGE 2022: AS2R |
2022-09-14 | SAGE 2022: Sonic Momentum |
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2022-09-03 | Fan game Playthrough: Sonic Omens |
2022-08-17 | Sonic Triple Trouble 16-Bit part 5 |
2022-08-15 | Sonic Tripple Trouble 16-Bit part 4 |
2022-08-13 | Sonic Triple Trouble 16-bit: part 3 |
2022-08-10 | Sonic Triple Trouble 16-Bit: part 2 |
2022-08-08 | Fan game playthrough: Sonic Triple Trouble 16 bit part 1 |