Salt Shooter's Hackpack
I had to decrypt the scene, go file-hunting for the nondescript file to get this working, decrypt it, figure out the filenames and paths of some unidentified files, got the game loading in offline, figured out how to activate its freeplay mode, extract Thieves in Time's psarc archive, locate suitable voice lines, figure out how voice line lengths are handled, turn 3 music tracks into standard MP3, figure out which texture compression it uses for DDS textures, modify and test textures, fix audio balancing, fix any remaining LUA scripts I hadn't touched already, record this, and type this description with my right hand while holding an ice cream cone in my left hand!
Was it worth it? Absolutely, and I'm not done with it, I want to figure out how to modify the success messages or maybe add more music/voicelines. There's also more voicelines you don't see here that I replaced, like weapons overheating, critical damage, and failure.
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