Sang-Froid - Tales of Werewolves / Trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=RJlxaGAl6D4



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Duration: 2:06
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Trailer for the independent videogame Sang-Froid: Tales of Werewolves, by Artifice Studio!

GAME AVAILABLE ON STEAM!

http://www.sangfroidgame.com/steam

Teaser trailer available here : http://youtu.be/ExDDZcsOg-A
Gameplay trailer available here : http://youtu.be/u6gyGrqOMUo
Other game mechanics video available here : http://youtu.be/w5YI9yHu5u4

Set in a legendary Canada, Sang-Froid combines action, strategy and RPG elements with a deep storyline co-written with Bryan Perro, bestselling author of Amos Daragon (www.bryanperro.com/en).

Two brothers must put aside their differences in order to save their sister from the clutches of evil. Each day, they prepare their strategy and lay out traps in the surrounding forest. Then, during each night, they must fight werewolves and other creatures sent by the Devil using a large variety of traps, axes and muskets.

Because the creatures you fight against are generally far stronger than you are, rather than just hacking & slashing them, the gameplay revolves much more around planning the right strategies and luring your enemies into traps using bait and the wind. Fear also plays a large role in the gameplay, as you can intimidate your enemies with fire and magic.

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THE STORY BEHIND THIS GAME

Greetings to all of you! Come and join me by the fire as I recount the tale of our humble beginnings...

Since the beginning, we had one goal in mind: Create a game that would combine action and strategy, where cunning is more important than brute strength, all this weaved together with a captivating story inspired from traditional Canadian folklore. Based on this, we developed several important concepts that would later become key features of our game:

- First, the enemies are STRONGER than our heroes.

- Second, the power of a hero or an enemy is not measured solely on physical characteristics like strength or stamina, but also in their ability to intimidate their adversaries.

- Third, the traps should be the weapon of choice, and you should be able to combine them together freely to create some unique effects, so there's always multiple ways of going about a task.

- Fourth, not only can the enemies see you, but they should be able to hear and smell you also. This way, the wind becomes a key factor, not only to avoid detection, but also to set up ambushes.

- Lastly, the game should be dynamic in the sense that the player is always switching from the role of the hunter, where he attempts to lure enemies into his traps, to the hunted trying to escape and survive.

To help create the unique atmosphere of traditional Canadian folktales, we called up our friend Bryan Perro (http://www.bryanperro.com/en/), a well known Canadian author, whose books have been translated in 18 different languages and have sold over a million copies all over the world. On the musical side, we came into contact with some of the best Canadian folk bands, with the likes of "Nicolas Pellerin et les Grands Hurleurs", "La Volée d'Castors", "Perdu l'Nord" and more.

Well, I guess that's enough for tonight. My pipe is empty, and I have to go prepare my mare for the trip home.

Let the tale TRULY begin!

http://www.artificestudio.com







Tags:
Werewolf (Mythical Creature)
Tales (Video Game Series)
Video Game (Industry)
Trailer
Electronic Entertainment Expo (Conference Series)
e3



Other Statistics

Sang-Froid: Tales of Werewolves Statistics For Artifice Studio

Currently, Artifice Studio has 675 views for Sang-Froid: Tales of Werewolves across 4 videos. Less than an hour worth of Sang-Froid: Tales of Werewolves videos were uploaded to his channel, roughly 67.39% of the content that Artifice Studio has uploaded to YouTube.