SATISFACTORY #14 - BOOM! Automating and Playing with Nobelisks [4k]
I try out the more of the new features added in the last sulfur update.
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In this episode:
I automate the production of nobelisks (boom boom sticks) using an alternate recipe which uses Crystal Oscillators instead of beacons. I prefer this recipe because I already had Crystal Oscillators being made. I also try out the explorer and make some compacted coal and turbofuel with newly unlocked recipes.
15:34 I try my explorer off a cliff to see if it can fly.
29:27 blowing up some rock balls
32:00 chain reaction (sort of)
41:15 turbofuel recipe
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NEW FEATURES
Added the Conveyor Lift (currently with placeholder visuals)
Rebuild or build a new factory with Mk.1 - 4 of the vertical Conveyor Belt!
Added the Quartz Research
New Parts and Recipes: Quartz Crystal, Crystal Oscillator
Explorer Vehicle: The vehicle currently best suited for traversal
Ingame Map: Enjoy revealing the game map via exploration and the Radar Tower
Added the Sulfur Research
New Parts and Recipes: Sulfur, Gunpowder, Explosives, Ammunition
Nobelisk Detonator: Blow up trees, bushes, rocks, creatures and friends
Rifle Mk.1: An automatic rifle for the purpose of Pioneer safety
BALANCING
Added several new alternate Recipes
Alternate recipes can no longer be hand crafted
Moved all Oil Nodes in the Dune Desert (northeast corner of the map) west to the Spire Coast
Adjusted purity of Oil Nodes in the Desert Canyons east and west of the Northern Forest
Fabric recipe now requires Biomass instead of Leaves
Fixed the milestone cost of the Alternate Heavy Modular Frame
Clearance adjustments for several buildings to fit more snugly
Splitter and Merger
Smelter, Constructor and Assembler
Miners and Oil Pumps
A few others
Adjusted the cost of the Programmable and Smart Splitter
Adjusted the cost of Caterium Milestones 2 and 3
Added Alien Organs research after Alien Carapace (making it possible to turn Alien Organs into Medicinal Inhalers)
Adjusted the cost of making Medicinal Inhalers (more Mycelia, less Nuts)
Greatly increased the amount of parts around Crash Sites for new games
Reduced Caterium Ore required to make Caterium Ingots from 4 to 3
Reduced the Quickwire cost of Quickwire alternate recipes
Increased Power Pole Mk.2 & 3 connections by 1 and 2 respectively
Increased the parts cost of some Buildings and Equipment
Generators: Fuel Generator, Geothermal Generator
Production Buildings: Manufacturer, Miner Mk.2, Oil Pump, Oil Refinery
Equipment: Xeno Basher, Jetpack, Gas Mask
Tweaked the Rebar Gun damage
Increased the duration that a Gas Mask Filter lasts
Beacons can now be built in the Manufacturer
Power Shards can no longer be used as fuel
QUALITY OF LIFE
Hub parts are now returned to the player on respawn or passed to other players if possible when their death crate is spawned
Implemented additional Hand Slots for Equipment that can be unlocked via Milestones
Resource tooltips now show the recipes that are necessary to make them
Connecting Conveyor Belts with conflicting directions is no longer possible
Reduced download size by approx. 2.5gb
UI
Added an Experimental label in the main menu and ingame
Overhauled the compass icons and functionality
Added a set of reticules for the Colour Gun
Updated several UI elements to scale better with localised text
Updated the Milestone message so that longer milestone names fit
Updated the Jetpack HUD box to include a fuel counter
WORLD
Adjusted and fixed gameplay and resource nodes in several locations
Northern Forest Limestone location
Red Jungle pathway fixes
Terrain fixes in Western Dune Forest
Lake Forest jump, path and gameplay fixes
Connection tunnel between Grassfields and Rocky Desert
Landscape and visual adjustments in several locations
Rocky Desert, Northern Forest, Desert Canyons, Dune Desert, Titan Forest, Red Bamboo Fields
Did a pass over a bunch of foliage interactions (destructible by Vehicles & Chainsaw, pickupable, etc.)
Changed the mesh of a small bush used primarily in Grassfields
Improved cliff textures and material
Boosted the emissive effect on large shell cliffs (primarily used in the Blue Crater)
Placed better Gas perimeter indications in several map locations (Gas areas around the map should be easier to see now)
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