SATISFACTORY #14 - BOOM! Automating and Playing with Nobelisks [4k]

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Satisfactory
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Duration: 50:57
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I try out the more of the new features added in the last sulfur update.

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In this episode:

I automate the production of nobelisks (boom boom sticks) using an alternate recipe which uses Crystal Oscillators instead of beacons. I prefer this recipe because I already had Crystal Oscillators being made. I also try out the explorer and make some compacted coal and turbofuel with newly unlocked recipes.

15:34 I try my explorer off a cliff to see if it can fly.
29:27 blowing up some rock balls
32:00 chain reaction (sort of)
41:15 turbofuel recipe


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NEW FEATURES

Added the Conveyor Lift (currently with placeholder visuals)

Rebuild or build a new factory with Mk.1 - 4 of the vertical Conveyor Belt!

Added the Quartz Research

New Parts and Recipes: Quartz Crystal, Crystal Oscillator

Explorer Vehicle: The vehicle currently best suited for traversal

Ingame Map: Enjoy revealing the game map via exploration and the Radar Tower

Added the Sulfur Research

New Parts and Recipes: Sulfur, Gunpowder, Explosives, Ammunition

Nobelisk Detonator: Blow up trees, bushes, rocks, creatures and friends

Rifle Mk.1: An automatic rifle for the purpose of Pioneer safety



BALANCING

Added several new alternate Recipes

Alternate recipes can no longer be hand crafted

Moved all Oil Nodes in the Dune Desert (northeast corner of the map) west to the Spire Coast

Adjusted purity of Oil Nodes in the Desert Canyons east and west of the Northern Forest

Fabric recipe now requires Biomass instead of Leaves

Fixed the milestone cost of the Alternate Heavy Modular Frame

Clearance adjustments for several buildings to fit more snugly

Splitter and Merger

Smelter, Constructor and Assembler

Miners and Oil Pumps

A few others

Adjusted the cost of the Programmable and Smart Splitter

Adjusted the cost of Caterium Milestones 2 and 3

Added Alien Organs research after Alien Carapace (making it possible to turn Alien Organs into Medicinal Inhalers)

Adjusted the cost of making Medicinal Inhalers (more Mycelia, less Nuts)

Greatly increased the amount of parts around Crash Sites for new games

Reduced Caterium Ore required to make Caterium Ingots from 4 to 3

Reduced the Quickwire cost of Quickwire alternate recipes

Increased Power Pole Mk.2 & 3 connections by 1 and 2 respectively

Increased the parts cost of some Buildings and Equipment

Generators: Fuel Generator, Geothermal Generator

Production Buildings: Manufacturer, Miner Mk.2, Oil Pump, Oil Refinery

Equipment: Xeno Basher, Jetpack, Gas Mask

Tweaked the Rebar Gun damage

Increased the duration that a Gas Mask Filter lasts

Beacons can now be built in the Manufacturer

Power Shards can no longer be used as fuel




QUALITY OF LIFE

Hub parts are now returned to the player on respawn or passed to other players if possible when their death crate is spawned

Implemented additional Hand Slots for Equipment that can be unlocked via Milestones

Resource tooltips now show the recipes that are necessary to make them

Connecting Conveyor Belts with conflicting directions is no longer possible

Reduced download size by approx. 2.5gb



UI

Added an Experimental label in the main menu and ingame

Overhauled the compass icons and functionality

Added a set of reticules for the Colour Gun

Updated several UI elements to scale better with localised text

Updated the Milestone message so that longer milestone names fit

Updated the Jetpack HUD box to include a fuel counter


WORLD

Adjusted and fixed gameplay and resource nodes in several locations

Northern Forest Limestone location

Red Jungle pathway fixes

Terrain fixes in Western Dune Forest

Lake Forest jump, path and gameplay fixes

Connection tunnel between Grassfields and Rocky Desert

Landscape and visual adjustments in several locations

Rocky Desert, Northern Forest, Desert Canyons, Dune Desert, Titan Forest, Red Bamboo Fields

Did a pass over a bunch of foliage interactions (destructible by Vehicles & Chainsaw, pickupable, etc.)

Changed the mesh of a small bush used primarily in Grassfields

Improved cliff textures and material

Boosted the emissive effect on large shell cliffs (primarily used in the Blue Crater)

Placed better Gas perimeter indications in several map locations (Gas areas around the map should be easier to see now)







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Grind This Game presently has 743,802 views for Satisfactory across 58 videos, accounting for over 2 days of watchable video on his channel. This is 3.73% of the total watchable video for Satisfactory on Grind This Game's YouTube channel.