Satisfactory Update 5 Longplay pt39: Copper Sheets/Wire 3

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Longplay through to megabase (hopefully)

Have not actually played Update 4 so a lot of this is new! I'm probably going to be doing spreadsheets/planning during stream (offscreen) so there's going to be a bit of dead time. Longplay will be unedited; I'm not particularly streaming this to build an audience but I'm mic'd up so feel free to come say hi or ask questions regarding this game or my work in general and I'll answer if I can.

Steam guide for Base Layout stuff here: https://steamcommunity.com/sharedfiles/filedetails/?id=2151025387

pt39: Copper Sheets/Wire 3
Short segment to polish off the other side of the Copper factory. This highlights why it's such a bad idea to leave things half-done to go work on other things, lol- one intervening month means I've pretty much forgotten what I was doing design-wise and needed to reverse-engineer a lot of it.

Hopefully this segment also helps highlight how effective building in sub-divided grids is. Blockiness can be combated by not having everything be 4x4x8. The large windows on the copper building, for example, are offset 2 meters inwards and vertically compared to the walls proper, and this also sets up for some interesting interior walkway interplay. The front/back faces of the building and roof still needs to be figured out, but I'm going to leave that for later so i have time to ponder -my orb- a way to keep it consistent with the sides but also make it look "cooler".

HDD hunt next. Probably polishing off all the remainder so it's put away completely for this run.







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