SciEngine Advanced Collision Test

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Published on ● Video Link: https://www.youtube.com/watch?v=6sAXL_qjqQM



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Advanced test for my custom collision system! As you can see, It has some problems... When too much balls spawn, it can't keep up. Also sometimes if balls spawn too fast, it corrupts Heap memory (which should not happen, due to custom dynamic arrays).

Also you can see lags when too much balls spawned, but its mostly due to my custom software rendering - it takes 87% of processing power to blend Pixels. Also I use only 1 thread, and its only 25% of my Intel i3 processor =\

But still, the fact that its working is amazing!







Tags:
gamedev
collision system
custom
engine
from scratch
c++