Scum (1): Welcome to the prison
The gameplay takes place in Croatia where up to 80 players per server will attempt to survive and get off the island by first removing the implant which prevents them from leaving. The player will earn fame points through participation in various action-driven events or simply by surviving in a hostile environment. These fame points allow the player to be cloned back in case of death and used as currency to purchase or trade in various safe zones. Players will be able to fortify existing structures and points in order to secure positions or store items when needed.
Characters possess four main attributes: strength, dexterity, constitution, and intelligence. These help players create characters to suit their preferred playing style. It aims to simulate the human body, and thus has an interface called the "BCU monitor" to track character's calories, vitamins, health, and other stats. Players can choose to ignore these elements of the game, or can delve deep into these systems in order to improve the character's performance (speed, stamina, carry weight and so on). Another aspect is digestion; for instance, if a character gets all of their teeth knocked out, they will have to find a way to liquefy food to digest it. Toilet activities leave physical evidence that could be used to track that player. Aspects such as combat depend on the player's own skill, but also are affected by stamina, health, and so on. Wetness, smell, medicine, cooking, hacking, crafting, hunting, and poison also play a major role in the gameplay.
Players can easily alternate between third and first-person perspectives yet prevents third person peeking by hiding anything not visible from the first-person.
SCUM also offers a realistic night vision that simulates photons hitting the lenses and the infrared light emitting from the goggles.
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