SCUM Massive Update, No Vehicles Yet Though....#1
Updates, Simplified...
AntiCheat System Update
Ping Lock @ 225 on public servers.
Blueprint system for crafting
crafting Placement...yes!! we can now place stuff where we want lol
Cargo Drops: every 30-40 minutes in a random sector...self destruct after 20....sounds fun.
New Scopes.
New Gun: M16A4
Armor reworked..now the vest you wear is important. Heavy Balistic is what you want...
Helmets also reworked.
Naval Base...No underground section yet, but above ground is finished
A Holiday Resort in A1...noice?
Balance changes
Player to player damage with melee weapons, melee combat and throwing increased x2
Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.
Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.
Quality of life changes
Human head can be thrown now. (You can play basketball now with it)
Leather shoes renamed to Mirdas
Added 12 gauge shells to crafting list
Prisoner can now climb onto ladder while swimming
It is now possible to rotate items with mouse scroll wheel when dragging & dropping them
In events the SVD will use the POSP 4x24V scope now.
Weapon rendering distance increased.
Bug fixes
Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)
Fixed bugs where you would fall through the rocks in the caves.
Fixed a bug where a cornfield didn't spawn corn on B2
Fixed some more landscape bugs. (mostly slits between sectors)
Fixed a bug where magnifying glass would not get used in crafting an improvised mask
Fixed a bug when moving right did not cancel the auto-walk
Fixed a bug when you were killed while scoping you revived with the scope overlay.
Disabled moving scope rail from one rifle onto the other while scope is attached onto rail
Fixed double clicking on clothes items in vicinity not equipping them.
Fixed bug that caused thrown items to pass through prisoners that have thrown that item before
Unreal Engine 4.20
So here is what the new engine update brings to the table
Improved client performance in general.
Faster level streaming. (Reduces stuttering when walking between sectors)
Improvement with client slowdowns ("memory leak bug")
Improved server performance (less lag)
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