Sea Boy (GBA) - 2003 prototype! Unique physics based puzzler with water - save the fish! Long play.
Originally created in 2003, this Gameboy Advance prototype was just uncovered and dumped in Oct 2022. This stream is a brief demonstration of the cool, water physics gameplay. Personally, I would have liked to have seen more and curious to what the final game would have been.
Here is the link to learn more:
https://forestillusion.com/2022/sea-boy-usa-prototype
Here is a quote directly from the wonderful work done at the Forest of Illusion site. Big kudos to them for finding this, dumping it, and doing their research. Awesome work!
"The following is a demo of Sea Boy for the Game Boy Advance by Rival Dreams. While Dark Eden’s direction was led by Jools Watsham and Kynan Pearson, Sea Boy’s direction was led by Ian Dunlop. Ian’s other projects, such as Walker for the Amiga, would fit right at home with the likes of Dark Eden. Unlike that game, Sea Boy sports a cartoony atmosphere similar to Yoshi’s Island and Plok. Being new to fatherhood, Ian developed an affinity for these style of games. The protagonist is even based on his own son.
Sea Boy in appearance looks simple enough, however, in reality it’s a very rare breed of game: it’s a puzzle physics platformer. The object of the game is as follows: relocate fish to the striped section of the stage. The game starts simple enough and slowly introduces more concepts, adding layers to the gameplay. In one level, it merely involves moving fish, the next, you must leverage the concept of water displacement. Then there’s man-eating fish, and so on.
Like with the Dark Eden build we also published, this build of Sea Boy is earlier than the one covered in the Time Extension article. For starters, the Fishionary evidently has placeholder fish: each fish has a stock photo of Nemo from Finding Nemo. Additionally, the lava island lacks graphics. Regardless of its completion, Sea Boy is teeming with passion and personality. The game design is multilayered and the water physics is impressive for the Game Boy Advance. It’s a shame this game was never picked up. Thankfully, the public can now enjoy it for the first time!"
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