Secret of Mana Ancient Cave - BOSS RUSH MODE FAIL
This adds a new mode where you face all the game's bosses in a random order.
Link: http://secretofmanaancientcave.blogspot.com/
Settings:
- Boss Rush Mode
- Hardest Difficulty
- Solo Primm
- Every floor starts you on a "rest" map with Neko (sell only), Watts, and Phanna.
- Phanna will restore you for free, but only a certain number of times over the course of the run. This depends on difficulty chosen.
- Your characters start at a certain level and gain no experience.
- Boss fights do not restore you after the fight ends.
- Defeating a boss grants you two random orbs, three random consumables, and two random pieces of gear.
- Your characters start with the weakest hat, armor, and accessory.
- Leveling up a weapon at Watts automatically allows all three characters to charge the weapon to its max power. At the start of the run, every weapon can already be charged to 1.
- You start with all eight elements and all eight mana seeds, so you can level your spells as high as you want, but MP will be limited.
- MP Absorb has been changed to absorb a max of 3 MP from enemies, but still damage their MP by the original amount.
- Mode 7 bosses (Lime Slime, Dread Slime, Mana Beast) have unlimited MP in vanilla SoM. This has been changed.
- Character palettes change to reflect some status ailments/buffs. (added in v0.91)
The concept for this is inspired by Kirby Superstar's Arena, where you re-fight all the bosses in a random order and are only given a limited number of tomatoes to heal.
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