Sega Saturday Tony Hawk's Pro Skater 2 Dreamcast Lets Play

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https://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_2

Tony Hawk's Pro Skater 2
From Wikipedia, the free encyclopedia
Tony Hawk's Pro Skater 2
Developer(s) Neversoft
Publisher(s) Activision
Director(s) Jason Uyeda (PS)
Producer(s) Scott Pease (PS)
Designer(s) Aaron Cammarata (PS)
Chris Rausch (PS)
Programmer(s) Mick West (PS)
Artist(s) Silvio Porretta (PS)
Composer(s) Brian Bright (PS, additional music)
Series Tony Hawk's
Platform(s) PlayStation, Microsoft Windows, Game Boy Color, Dreamcast, Game Boy Advance, Mac OS, Nintendo 64, iOS
Release
September 19, 2000[show]
Genre(s) Extreme sports
Mode(s) Single-player, multiplayer
Tony Hawk's Pro Skater 2 is a skateboarding-simulation video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was first released for the PlayStation in 2000, with subsequent ports to the Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001 the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox (as part of the Tony Hawk's Pro Skater 2x collection). The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010.
Tony Hawk's Pro Skater 2 uses the same game engine as its predecessor while improving the graphics and the gameplay, most notably with the introduction of manuals and cash rewards. The game takes place in a three-dimensional urban environment permeated by an ambience of rock and hip-hop music. The player takes control of a variety of famous skateboarders and either performs skateboarding tricks or collects certain objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes with earned profits, a free-play mode in which the player may skate without any given objective, a multi-player mode that features a number of competitive games, and a level editor that allows the player to create customized levels.
Tony Hawk's Pro Skater 2 was critically acclaimed upon release and remains one of the highest-rated video games of all time, as well as the highest-rated sports video game. All versions of the game were praised, including its addictive gameplay, large environments, detailed graphics, fluid and precise controls, customization features and punk/hip-hop soundtrack, with some minor criticisms directed at the lack of a first-person camera and the truncated soundtrack of the Nintendo 64 version.
Gameplay
Tony Hawk's Pro Skater 2 puts the player in control of a famous or fictional skater and takes place in a third-person view with a fixed camera. The player must perform tricks and complete level objectives in return for cash rewards, which can be used to unlock other levels, improve the player character's statistics and obtain better equipment.[2] The game's universe maintains a loose grip on physics for the sake of gameplay quality; while the player character can jump reasonable heights and perform short slides early on in their career, they may eventually come to slide for much longer distances and reach such a disproportionate height in their jumps as to be capable of stringing an unrealistic chain of maneuvers together midair.[3] The player can move freely throughout the levels without constraint and fulfill the different objectives in any order desired.
In Tony Hawk's Pro Skater 2, the player character is self-propelling and can have their course altered via the arrow keys or d-pad. The player character is capable of jumping and can change direction midair. The game features a vast number of skateboarding tricks.[5] One button can be used to switch footedness between "regular" or "goofy", while another can initiate a nollie or a fakie. Passing from a nollie to a fakie (or vice versa) in a chain of tricks increases the multiplier factor of the cash collected for that figure. Other button inputs can be used to perform slides, grabs and flips. A series of inputs can be used to perform lip tricks. It is possible to perform wall rides and transfers (changing ramps) as well as manuals that allow several tricks to be chained together.[4] The player must use directional input to maintain balance during a manual; in the 2X port, balance is visually represented by a vertical scale that appears next to the player character.

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