X Men 2 Clone Wars Sega Genesis Lets Play

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https://en.wikipedia.org/wiki/X-Men_2:_Clone_Wars

X-Men 2: Clone Wars
X-Men 2: Clone Wars
Developer(s) Headgames
Publisher(s) Sega
Producer(s) E. Ettore Annunziata
France M. Tantiado
Designer(s) William Novak
Joshua Gordon
Stephen Patterson
Artist(s) Steve Ross
Spencer Boomhower
Doug Nishimura
Composer(s) Kurt Harland
Series X-Men
Platform(s) Mega Drive/Genesis
Release
NA: May 15, 1995
EU: 1995
Genre(s) Platform game
Mode(s) Single-player, two player
X-Men 2: Clone Wars is a 1995 platform game developed by Headgames and released by Sega of America for the Mega Drive/Genesis as a sequel to the 1993's X-Men. The game is based on the adventures of the Marvel Comics superhero team, the X-Men. X-Men 2 was praised by critics and won retrospective acclaim as one of the best games on the platform. A sequel, titled X-Women, was cancelled.
Gameplay
The game begins with a cold open; the first level begins as soon as the game is turned on with a random character (depending on the direction the player pressed on the controller's D-Pad). After completing the first stage, the title screen and credits roll and the player is given the option to switch characters.[1]
Each character has a "mutant power attack" which can be used in combat. Unlike the preceding game, there is no energy bar that limits the amount of mutant power attacks a player can use. Some of the mutant attacks can be charged to a greater effect by holding down the power button. The attacks increase in power when the character has nine or ten bars of health and can perform different functions if the character is in the air.
In addition to these powers, each character has various lesser skills, maneuvers and quirks which make gameplay a different experience with each (see above). These powers can be used to reach hidden health pickups (which take the form of a double helix) or as a shortcut. Players begin the game with eight lives (meaning nine attempts) that are shared by all characters, with no way to gain more.
Plot
The game is based on the current story arc from the comics at the time of development. The plot is narrated through the Cerebro and Professor X's communication with each other. Cerebro detects that the technorganic alien race known as the Phalanx have returned and have contaminated a sentinel manufacturing facility. Learning this, Professor X sends the X-Men (Beast, Psylocke, Gambit, Nightcrawler, Wolverine, and Cyclops) to destroy the Phalanx virus, but discovers that the virus has spread to Avalon, home of Exodus and Magneto. Magneto then allies with the X-Men in preventing the Phalanx from taking control of Earth by assimilating all of its inhabitants. They trace the Phalanx to Apocalypse's facility, where he has allowed the virus to spread. After defeating him, they leave to the Savage Land where they defeat a Phalanx clone of Brainchild who was overseeing the assimilation. They continue to the Phalanx ship where they are attacked by Deathbird, and then proceed to the clone factory and the Nexus before confronting Phalanx clones of themselves.

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