Good enough for 8th place overall this week. Dropped way too much score on st.1 (30K+) but the play was fairly fast so I made some of it back from the double missiles at the start of st.3
The closer enemies are, the more they're worth but every 4 basic enemies shot spawns an aerial enemy which is worth more & gives you a multiplier too. Any normal enemies killed after the 4th don't count towards another aerial spawn until the air enemy is destroyed though. The multiplier also alters the score of the ground enemies projectiles so they can be a good source of score. The closer the enemy & the later the stage the more aggressive they are so there's more chance of a death
Enemy shots can have huge homing capabilities & your hitbox is huge so any shots on screen are a big danger. At fixed intervals a homong missile spawns from the background. These are the most valuable enemies but if they are off centre they are nearly impossible to hit but if you can align yourself with where you expect them to spawn, you can earn up to 7500 per missile of you have an X5 multiplier