Sentinels of the Multiverse: Weekly One-Shot - Make It "To Go"

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Sentinels of the Multiverse: The Video Game
Category:
Let's Play
Duration: 41:07
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3


Infinitor has interrupted the meal of the newly formed Prime Wardens, so he must pay.

I am going to put a 3rd warning out for this one-shot that really applies to anytime you fight Infinitor. His Crushing Cages are kind of glitchy and even if one of them is not on you, it may stop you from playing cards. The devs recommend suspending the game and reloading in order to fix the bug, but if you're careful and willing to end this quickly, you might be able to avoid it entirely.

My least favorite feature for most of the advanced challenges is simply that they turn into a race against the clock to where you're trying to burn someone down before you get taken down yourself. As a result, a lot of the characters who are powerful when set up, are not as ideal in this mode and sometimes even dead weight to their team. I imagine when the next set of challenges are added, the problem is going to become even worse.

As for the game at hand, since Infinitor is on advanced, he is going to release a lot of manifestations all at once. You need to focus the Swarms first since they will keep manifestations in play through their ability. He is more manageable on his flipped side, so I recommend facing him there like I did here.

Now, there are basically 3 strategies you can use to deal with him. The first is by blasting him with Retribution like I did here to nuke him from around half to 2/3 HP into the ground. This is probably the easiest to set up, and you can use Vernal Sonata and Reclaim from the Deep to keep hitting him as long as you use Adept to keep giving Fanatic cards. Prayer of Desperation is also very helpful here. Regardless of what you choose, I do recommend getting that Divine Focus off the top of her deck so you can play a card that is going to help her on her first turn.

The second strategy is the legitimate beat down route. You can use Chastise (you must not have Dauntless out!) with a point of damage mitigation and healing from the Adept to lock down one of his manifestations to prevent him from flipping back to his normal side. The manifestation becomes invulnerable to the environment and is stuck there unless Infinitor kills it himself. From there, just beat him down. This works best if you can get Savage Mana out so you can collect his Swarms under it and not have to worry about what they'll be doing.

The third way I thought was a bug, but requires a couple turns to set up. Basically, you want to play as many Constructs with Captain Cosmic as you can in advance, then use his Absorption ability. On Adept's turn, you want to give an extra power play to Captain so he can use Absorption again. On Fanatic's turn, you either give her power play to Adept and Adept gives it to Captain, or Captain uses it himself for a third charge of Absorption. Then on Haka or Tempest's turn, you destroy as many constructs as you can. Absorption will proc 3 times for each construct, allowing you to draw, play, and potentially destroy more Constructs. You can go through Captain's entire deck and just nuke Infinitor and everything he ever cared about, plus all damage to Infinitor gets the nemesis bonus. This basically means as soon as you can play the Lyra here, you have the means to end the game.

I thought the third route was a bug, but according to the devs, he is actually supposed to work that way, which I still think can't be intended. If that is indeed the case, PW CC is one of the strongest heroes in the game if you can use his ability multiple times and just speed through his deck to destroy anything in front of you. He is going to have strong synergy with any version of the Adept and Unity, Old Legacy, PW Fanatic, and any other future hero that gives him more plays. If you want to test this out yourself, bring those 5 heroes into a game and once you have them set up, pretty much nothing should be safe. Something I may want to look into when Vengeance is released...







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Sentinels of the Multiverse
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