Sentinels of the Multiverse: Weekly One-Shot - "Rescue" Under the Sea

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Published on ● Video Link: https://www.youtube.com/watch?v=fFebCtQ_FnA



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Duration: 34:38
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Here we deal with the super annoying, Miss Information. As I explain during the video, she is very similar to Maxwell Lord from DC Comics, down to behavior and ability. It turns out this could have been a little easier if I knew a bit more about how her card behaved, but instead you get to see a gritty, down to the wire game.

To explain, Miss Information is invulnerable until she finally flips, which only happens when she has her set up going. How long this takes depends on the number of heroes on the field, which is why she is best dealt with using smaller teams. While waiting for the clues to pop up, she is free to unleash diversions onto you to either deal damage or screw over your set up. As a result of this, there are 2 main strategies for dealing with Miss Information. The first is that you can play as passive as you can, dealing with only what you have to while you wait for her to flip. The second is that you can try to fight her gradual set up with one of your own, so that when she flips, you're in position to heavily punish her. The problem is that she has the means to interfere with both strategies, so there isn't really one that is superior to the other.

The key detail that I was not aware of that I am explaining here is that nothing happens when all of the clues are destroyed. I was under the impression she might have been able to flip back or something else would happen, which is why I was tiptoeing around the clues when in reality, I should have started to obliterate them the moment they entered the field. Even once flipped, if you can destroy her set up, she becomes considerably more manageable. The problem is that some of her cards have unique key words that make them invulnerable to your cards and you have to instead follow instructions to deal with them. Basically, it is this big combination of factors that makes Miss Information so annoying to deal with.

As for new characters, here we have the Scholar, who I thought was his variant (Scholar of the Infinite), but this is actually his base. By looking at how he dresses, I hope you can forgive me. The way he plays relies on drawing and discarding cards, but allows him to have some very powerful nukes at his disposal. In the right hands, he can be very dangerous, but I don't see Miss Information as being someone he is particularly effective against. Hopefully in some future games, I'll be able to show off what all he can do.

As for Ra, Hakka, and Fanatic, they are the same as always. I'm still not really sure how Fanatic is used ideally, but I've been told she can be set up to nuke specific targets. Since I don't know how to do that just yet, I instead turned her into the whipping girl of the game, paying the price to dispose of certain things as needed. As she needs a set up to shine, I was convinced I would not be able to do so, so I just sacrificed her. It did work out in the end, but I'm not looking forward to my next Miss Information fight...







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Sentintels of the Multiverse
PC
Card Game



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