September 12th - A Well Played Retrospective

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Published on ● Video Link: https://www.youtube.com/watch?v=e85EALlfjHc



Duration: 23:09
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What makes a game good? or bad? or better? Building on the Well Played books and journal and the success of lives sessions, we will explore a game at the festival to help analyze the gameplay experience and open up a discussion around the unique positive social impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.
In this special Well Played session, join Matthew Weise as he takes a look back at the seminal social impact game September 12th and what we can learn from it in 2018.

Speakers:
*Matthew Weise (CEO, Empathy Box)

http://www.gamesforchange.org/







Tags:
games for change
g4c
g4c18
games
digital games
learning
social impact