Serious Smelting and Green Circuits on the Bus | Walkthrough | Factorio | 07
We are transitioning from our starter base to a bigger base. To do that we need to go back to where we were at and design smelters, gear, and circuit automation that can produce full yellow belts
It's 2022 and with Wube Software update on the expansion, it's time to have another go at Factorio, one of my most played game of all time.
Being an engineer myself, I truly love this game, spending hours tweaking my bases and playing with mods.
In this playthrough, we are going back to the basic, and I am going to show how to play the game.
Although we are playing as close as vanilla as possible, I have a few quality of life mods used in this walkthrough. They do not change the content of the game though:
Chunky Chunk: https://mods.factorio.com/mod/ChunkyChunks
MaxRateCalculator: https://mods.factorio.com/mod/MaxRateCalculator
Squeak Through: https://mods.factorio.com/mod/Squeak%20Through
Vehicle Snap:https://mods.factorio.com/mod/VehicleSnap
even distribution: https://mods.factorio.com/mod/even-distribution
Blueprints used in this series can be found here: https://factoriobin.com/post/D8D2Vo_V
If you would like to buy your French Baboon a banana:
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