[SF6] JP Corner Meaty throw punish
Yes. Of course I'm playing the villain character, since I play Aoko in MBTL.
The frame data says throw has 3 active frames, but for whatever reason, I could not get the dummy to meaty throw on frame 3. This means that the minimum frame advantage against meaty throw parry is 7 frames (unless I'm just doing it wrong), which means cr. MP is a guaranteed punish counter.
More skilled players may have already discovered things that are more optimal, so take this route with a grain of salt, It's more of a proof of concept than anything else.
#sf6 #shorts
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