SGC20: Using chaos as a creative tool - Make the right noise to success

SGC20: Using chaos as a creative tool - Make the right noise to success

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Published on ● Video Link: https://www.youtube.com/watch?v=kFCQxJj_C14



Duration: 1:19:45
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Using chaos as a creative tool:
Using examples from the game AER Memories of old, Cajsa Larsson at On the Outskirts will show you a glimpse of how she goes about her creative work and how she gets inspired.

Make the right noise to success:
Cajsa Larsson at On the Outskirts, Vile Hartman at Sonigon and Karl Flodin at Landfall Games will share their experiences as game developers.

https://swedengameconference.se/en/