ShadowHawk (Unreleased/Prototype, ) SNES - Walkthrough

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Walkthrough
Duration: 19:20
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Shadowhawk is an action/platform game that was based on the comic of the same name. It was unreleased, due to a lack of publisher.
The game is split into two modes. It featured one or two platforming stages, followed by a Mortal Kombat-style boss fight. After beating each level, you get a cut scene with the story, and usually a hint at who the next boss is. The most annoying aspect of the controls is that they have mapped the Y button as jump, so that took a bit of getting used to. The jump controls are pretty floaty, and it is hard to get off a jump attack against the enemies. One interesting thing they have done in this game is to ignore the standard video game trope of the enemies not taking damage when they hit you - in the first few levels you can easily cruise beat most of the enemies just by walking through them. This serves you well, because the punch and kick attacks have a very short range, less than most of the enemies in the game. You can throw a boomerang, but I found that most enemies with shooting attacks will hit you before you even get a chance to throw it. A neat aspect is the grappling hook, which can allow you to quickly swing through a level.

The boss fights are an almost exact Mortal Kombat clone. The controls are set up the same (high and low punches and kicks on the face, block with the shoulder buttons). I wasn't able to consistently do special moves, but they appear to be standard fighting game motions. After beating the boss, they stand there dizzy, which may mean you can pull off a fatality style move. Without a move guide, there is no way I can figure out if that is true. I don't think that it would have been deep enough to be a stand-alone game, though I can envision the boss fights being a two-player mode in the completed game.
(www.snescentral.com)







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