Shamus - a robotron inspired maze game on the Commodore 64 using a MiSTer FPGA with commentary

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Published on ● Video Link: https://www.youtube.com/watch?v=irNvNMHEFus



Game:
Shamus (1982)
Duration: 0:00
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10


Get ready for some classic arcade action as we dive into Shamus on the Commodore 64, played on the MiSTer FPGA! If you love Robotron: 2084-style gameplay mixed with maze exploration and relentless enemies, this is one C64 gem you don’t want to miss.

Originally released in the early 80s, Shamus is a fast-paced top-down shooter with a sci-fi twist, challenging you to navigate intricate mazes while blasting away enemies that don’t know the meaning of “personal space.” Think Berzerk meets Robotron with a touch of Indiana Jones—minus the hat, but definitely keeping the danger!

In this gameplay session, we take on Shamus using the MiSTer FPGA, a powerhouse for accurate retro gaming. If you’ve ever wanted to experience old-school games with zero lag, perfect emulation, and pixel-perfect graphics, this is the way to do it! Watch as we test our reflexes, avoid deadly traps, and try (and probably fail) to stay alive against an onslaught of robotic foes.

If you’re a fan of Commodore 64 classics, MiSTer FPGA setups, and retro gaming nostalgia, hit that like button and subscribe for more arcade goodness! Have you played Shamus before? Drop a comment and let’s talk about those brutal enemy spawns and that relentless difficulty.

00:00 - Intro
00:39 - Gameplay
25:03 - Final Thoughts

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