Shatterline | March Update (R72) (Patch 72.1) | Early Access | GamePlay PC
March Update: Season Charlie Has Arrived!
New PvE episode, Escort map, and 3v3 PvP mode. New weapons, spiffy outfits, and weapon modifications.
Hello, dear friends!
Season Charlie has finally arrived!
We have a lot of good stuff for you in today's March Update (R72).
SEASON CHARLIE
Season Charlie has brought, among other things:
• New tasks and cool rewards, including:
• • Two new weapons: the Λ-7 Ghost assault rifle and the G9 Kungen pistol.
• • Spiffy outfits: Orbit's Deimos Suit and Kite's Anubis Suit.
• Seven new weapon modifications to craft:
• • M2 Tactical Bloodstream shotgun (2 extra ammo in the tube)
• • Black Falcon Chornobyl shotgun (effective range is increased by 10%)
• • Dragonfly Stradivari sniper rifle (weapon stability is increased by 10%)
• • Legatus Mural assault rifle (effective range is increased by 5%)
• • M5 Angry Cloud submachine gun (weapon selection speed is increased by 13%)
• • Firespray Gator submachine gun (weapon stability is increased by 10% and accuracy - by 5%)
• • Svarog Constellation revolver (weapon stability is increased by 10%).
• New PvE episode: Twin Stilts.
• New Escort map: Barracuda
• New 3v3 PvP mode with three maps: Subway, Ruins, and City Hall.
BALANCE CHANGES
PvE combat changes:
• We have been preparing some interesting changes for PvE combat mechanics to create a more engaging combat. You will see a part of these changes in the current update while the rest will follow suit later on.
• Melee AIs (Glassheads). To tell you the truth, we were not particularly happy with how they performed as they were way too fast and didn't contribute enough to the gameplay. Thus, we increased their health, decreased their damage, lowered the maximum speed, and extended the stagger feature.
• AIs' stagger. You may have noticed that when AIs received enough damage, they halted, breaking their attack for a moment. This stagger depended on the amount of received damage, therefore higher-damage weapons were much better at it than other weapons. We changed this by introducing a new stagger parameter into weapons and abilities (the only ability that has it right now is Stryx's Crystalline Grenade), thus the AIs' stagger depends on this parameter and not on the sustained damage as it was before. This change should provide more depth and meaning to the stagger mechanic. Furthermore, some enemies will be highlighted as being in the Stagger State, informing the player that the enemy is weakened and will incur additional damage.
• The above-mentioned stagger mechanic will also apply to the player, albeit in PvE only. When players receive a certain amount of melee or area-of-effect damage, their maximum speed will get lower and they will receive increased melee damage for a brief period of time. Don't get swarmed!
Other AI changes:
• The Strafers now prioritize covers when possible.
• The in-flight time of Minotaur's rockets (the time between their launch and impact) has increased.
• Mongoose's frag grenade tweak: The frag grenade had an increased radius of explosion in PvE missions (episodes and Blitz missions). Now, this increased explosion radius has been extended to Expedition.
Shotguns rebalance:
(ATTENTION: The shotgun changes are not final, thus prone to fine-tuning and rework)
The shotguns got changed differently for PvE and for PvP.
• In PvP, all primary shotguns (the Lupara Compatta is considered a secondary shotgun, so it is not part of this change) got their damage at midrange decreased by around 35% on average. The Lupara Compatta's damage at midrange decreased by around 30%.
• In PvE, all primary shotguns got a huge increase in damage at midrange.
• In the Shooting Range, the shotguns work as if in PvP.
MISCELLANEOUS
• The Task Widget now shows the remaining time until new daily tasks arrive.
• The Game Store tiles received a new visual.
• The weapon chart shows the new stagger parameter discussed in the Balance Changes above.
• In Expedition, the in-game ESC menu has got a new button called "I'm stuck." As you can easily guess, you may now report a spot on the map where you got stuck and couldn't get out. It will help us fix such annoying issues quicker.
• Players in a party get twice as much time to reconnect to the match in comparison with a solo player.
• Voice chat is muted if the game is minimized.
• Luppara Compatta, Black Falcon II, M2 Tactical SAS, and Λ-9 Legatus have got their long-deserved inspection animation.
• Ram's Gravity Strike ability got the enemy-foe color differentiation: blue for the friendly and red for the enemy.
• From now on, Season Pass boosters increase your season experience points received from playing matches but don't apply to season experience points obtained from completing game tasks.
https://store.steampowered.com/news/app/2087030/view/3646265428156832203