SHC 2021: Sonic Forces Re-Imagined Demo

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Sonic Forces
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Welcome back to my coverage of the SHC 2021,

This time we play through a mod that re-imagines Sonic Forces into a game with pretty decently sized levels unlike the original game.

Here is the info from the SHC page:
"Sonic Forces Re-imagined is a mod that aims to eventually "remix" the entirety of Forces by adding in new paths and sections, revamped object placement, and more to each stage in order to make them longer, more challenging, and more engaging. This demo features two new stages edits, Arsenal Pyramid and Sunset Heights, with each one featuring:

- Brand-new sections featuring custom terrain and object placement

- Object layout changes in the original sections to make them feel fresh

- New enemies (in Arsenal Pyramid)

- New gimmicks and mechanics

- New placements for all Red Star Rings, Number Rings, and Moon Rings

Like the last demo improved physics are also included with the mod; unlike last year for ease of access the physics are integrated directly into the main mod itself instead of having to be enabled separately."

Credits:
Main Developer - BrandonJ

Tools:

- Skyth for Sfpac, HedgeEdit object templates, TagTools, HedgeGI, HavokAnimationExporter, and the 360 degree movement code

- Radfordhound for HedgeEdit, HedgeCNVRSEditor, HedgeArcPack, and Forces spline maxscripts

- DarioFF for HedgehogConverter and HavokConverter

- ĐeäTh for ForcesGismoEditor

- codenamegamma and SuperSonic16 for the Forces Freecam mod (used for all of the screenshots on this page)

Development assistance:

- The Duck Dealer for custom enemies, gimmicks and object layout assistance in both stages

- Mikester for collision assistance in Sunset Heights

- Mario Tainaka for custom SFX implementation

- Robowil for making PRM/normal maps for custom assets in Arsenal Pyramid

Playtesters:
Medium_smoke
Robby Shenanigans
captan
Mikester

Here is a link to download it for yourself:
https://shc.zone/entries/contest2021/514

I hope you enjoyed this video.

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