Sherlock Holmes Crimes and Punishments Blind Gameplay Part 5 | The Kew Gardens Drama

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Sherlock Holmes Crimes and Punishments Blind Gameplay Part 5 | The Kew Gardens Drama
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Sherlock Holmes: Crimes & Punishments is an investigation game in the Adventures of Sherlock Holmes series. The game was developed by Frogwares and published by Focus Home Interactive for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One and debuted on September 30, 2014. A release on February 3, 2022 for Nintendo Switch was announced.

The game takes place in London and its suburbs in the 19th century. It features a focus on finding the right suspect and making the moral choice of absolving or condemning them. The game is the first in the series to use the Unreal Engine 3, and was inspired by both Sir Arthur Conan Doyle's original stories and the BBC's Sherlock television series.

The game is split into six cases such as murders, disappearances, thefts, etc. written in the tradition of Arthur Conan Doyle’s novels.

The majority of the game involves exploring crime scenes and examining clues. Once discovered, clues are added to a "deduction board", a gameplay mechanic which involves linking pieces of information (which appear as neurons) together. Once deductions are connected together, the player will have a full tree of deductions. Depending on how the player interprets the clues, they will have different conclusions. Therefore, the player can fail or succeed in finding the culprit. Whether or not Sherlock absolves or condemns said chosen culprits is up to the player's choice. The moral choice the player makes will influence the further gameplay. Each case has 3-5 possible solutions; in total there are 6-10 different endings for each case. Sherlock Holmes: Crimes & Punishments offers 14 investigation mechanics, including Sherlock Holmes' skill to deduce many details about someone's life simply by glancing at them or to imagine and reconstruct the course of an event by carefully observing all the key details of a crime scene.

There are two camera views available – a first-person and third-person point of view. The player is able to change between them at any time. Sherlock can also draw evidence from autopsies and and profiles of the people he meets. For the latter, players enter a first-person view for an up-close inspection of a character's face and emotions, clothing and belongings, where they can find everything from scars and bruises to the quality of an outfit.

Frogwares tweaked the Adventures of Sherlock Holmes series to be more modern with the introduction of "Sherlock Vision", a mechanic aids the player in highlighting evidence that would otherwise be missed. For example, through Sherlock Vision, players can look at a dusty bookcase shelves and notice that a chest has been taken from the shelf, or that an item may have a hidden inscription on it. Prior to the game's release, Frogwares' business developer Olga Ryzhko stated that Sherlock Vision would help take the series to the "next level". Ryzhko called the game the "most challenging, most sophisticated" Sherlock game yet, and said the development team has built on previous games' mechanics while tweaking them slightly for a more modern feel. In Sherlock: Crimes & Punishments, while using Sherlock Vision, text will appear detailing what Sherlock is thinking, such as how approaching footsteps sound and who might be at the door.

The game spans several years, and several of Holmes' high profile cases. London is under threat from a terrorist group known as The Merry Men. Holmes however seems disinterested in investigating the case.







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