Shinobi - 1987 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Shinobi, the arcade game by Sega.
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GAME INFO:
"Shinobi (忍) is a side-scrolling hack-and-slash action game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls a ninja named Joe Musashi must stop a criminal organization called Zeed from kidnapping the children of his ninja clan. Five missions consist of three stages in the first mission and four stages each in the rest, where Musashi approaches Zeed's headquarters and frees all the hostages in the first two or three stages with a boss at the final stage of each mission. At the start of each mission, the player is shown the objective, with a file containing a photograph of the enemy boss and a map display pinpointing the location of the next stage.
Shinobi was a major commercial success in arcades; it topped the monthly Japanese table arcade charts in December 1987, and became a blockbuster arcade hit in the United States, where it was the highest-grossing conversion kit of 1988 and one of the top five conversion kits of 1989. "
GAME RECORDING INFO:
The game was emulated at Retroarch, using MAME core. It was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using shader / filter that simulates the image of a CRT monitor screen. I also use a bezel above the game, with a image of arcade machines, to create a nostalgic atmosphere.
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