SHMUP Development Video #25

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Published on ● Video Link: https://www.youtube.com/watch?v=4PR0eKLiZfo



Duration: 5:26
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Missile Trails, MWS (Missile Warning System) implemented to warn of off screen missiles, New stage 2 SAM, reworked rank system to actually mean something for difficulty level and will continue to tweak the no-scale difficulty level (currently HP does scale just not the rate of fire for enemy bullets, so it is a bit easier even still.)

Rudimentary splash screen, added credit to a contributor of art work, added controls explanation when first launching a new game.
changed tank shot to be a high damage large pellet.

all ground units are using the ground launched weapon script that scales bullets as they come up from the ground now.

pathfinding works but collision is very iffy at the moment so some visual oddities will happen from time to time as well as the fact that some objects depths are set incorrectly (meaning they appear over things they shouldn't) this will get a big pass once I have some time to go over all the objects in detail and clean up the code.